Posts

Planning tools for admins and their Eco server

    Here is a practical, complete and  already tested  package of planning tools for admins and leaders in  Eco by Strange Loop Games . It is meant to make your job easier when planning your world.

Autopsy of a failed world in Eco with 100 active players

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So far, I have found no better graphics to illustrate how economic inequity in Eco game translates into abandon and server failure. 

Case studies of successful Eco servers

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Tired of people giving you "tips" for your server while they never tried them, or worse, used them on a single server that failed ? This one is for you: detailed observations about two successful servers that lasted for several cycles.

What is money in Eco ?

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Money in Eco by Strange Loop Games  is a vital tool to mediate the exchanges of items between players. But what new players don't expect is there are at least 5 types of money to look for.

How to make a central market in Eco

So here is the central market. Every player is required to make his shop over there. Laws will prevent you from putting shop anywhere else or you'll have extra taxes.

What to do when every skill is taken?

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I got on the server few hours after start. There are already 3 people with the skill I want to take. All the other skills seems taken too. Bummer, let's find another place.

Logging players could sell with negative profits

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One of the most common mistake you can do in Eco  by  Strange Loop Games  is to apply real life economic concepts (or what you think you know about them) directly to the game. We should rather keep an open mind and adapt these concepts to help collaboration. Here is one tricky example: a logging players who sells with negative profits.