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Showing posts with the label Economy

Sharing a house in Eco and residency ?

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While you entertain the best way to upgrade your house bonus in Eco, the easiest and fastest solution is actually sharing a house with another player...

Autopsy of a failed world in Eco with 100 active players

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So far, I have found no better graphics to illustrate how economic inequity in Eco game translates into abandon and server failure. 

What is money in Eco ?

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Money in Eco by Strange Loop Games  is a vital tool to mediate the exchanges of items between players. But what new players don't expect is there are at least 5 types of money to look for.

Logging players could sell with negative profits

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One of the most common mistake you can do in Eco  by  Strange Loop Games  is to apply real life economic concepts (or what you think you know about them) directly to the game. We should rather keep an open mind and adapt these concepts to help collaboration. Here is one tricky example: a logging players who sells with negative profits.

Road designs in Eco

Empty world with wood huts. Newbs asking if trucks will be available today. Alright, let's hit the road again....

Welcome wagon in Eco

Welcome in our fair world, friend. I am about to take a chocolate cake from the oven, but you can take a plate and forage in my garbage: there might be some old cheese for you.

Profit margin in Eco : blind spot

Dead angle or blind spot is the space around a car that is not directly seen when you drive. All sorts of things can come from this spot and make a smooth ride under the sun a not-so-great day.

How do I claim more land in Eco

 Moooooorrr laannnndd!  This is a common growling sound coming from the dark holes of smiths and straw houses of farmers in Eco by  Strange Loop Games .

4 things to learn from teams in Eco

In Eco by  Strange Loop Games , close teams of friends have an advantage over those who are alone at the beginning. Is this really unfair or can we learn from teams to improve our cooperation strategies and reach the same level? Here are some practical tricks and tips for cooperation...

How to protect your Eco server from rushing teams and fast progression

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In Eco by  Strange Loop Games , most servers have 30 days to destroy the asteroid. However, it is not rare for worlds to be taken over by enthusiast players who attempt to defeat it within a week.

Upgrade modules caveats and community upgraders

Smooth exchange of resources is probably the biggest challenge a community of strangers can have in Eco by Strange Loop Games. Upgrade modules availability is a particularly hard one, except if you use module upgraders.

Great taxation law in Eco

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A great aspect of the game Eco  by  Strange Loop Games  is the ability to make laws. This one is about a clever and quite sound taxation law aimed at frequent problems on servers.

3 laws of Eco taken from thermodynamics

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Just for fun. Can we translate the real laws of thermodynamics in the Eco world ? Turns out the result is pretty interesting to guide server management.

Communist approach in Eco

In Eco by Strange Loop Games, I stumbled few times in communities of players who defined their group as communists. While this has little to do with communism in the real world, here is what I learned with them.

How to make a tool repair shop in Eco

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 A great way to improve efficiency on your server is to provide iron tools to every player. Here is a simple design to help you make this fast... so you can get back to mining.

How do I setup my store in Eco ?

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Unless you only play with friends and open stockpiles, you probably noticed trade is important in Eco by  Strange Loop Games . This post is all about tips and tricks to manage your store so that you contribute to your community.

Expert tricks for Eco : FabLabs

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Do-It-Yourself buildings are the direct result of a core value shared by many players of  Eco by  Strange Loop Games  and a great way to support the growth of a server. However, their use conflict with popular (mis-)conceptions about economy and profits. That is probably why you don't see them often.