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Showing posts with the label World leaders

From Eco V.9 to V.10: what changed and how can we need to deal with this ?

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This new V.10 of  Eco by Strange Loop Games  is full of new opportunities. As always, the uninvited guests to this party are fear of change and concerns that our comfortable way of playing no longer works. 

Planning tools for admins and their Eco server

    Here is a practical, complete and  already tested  package of planning tools for admins and leaders in  Eco by Strange Loop Games . It is meant to make your job easier when planning your world.

Autopsy of a failed world in Eco with 100 active players

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So far, I have found no better graphics to illustrate how economic inequity in Eco game translates into abandon and server failure. 

Case studies of successful Eco servers

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Tired of people giving you "tips" for your server while they never tried them, or worse, used them on a single server that failed ? This one is for you: detailed observations about two successful servers that lasted for several cycles.

What is money in Eco ?

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Money in Eco by Strange Loop Games  is a vital tool to mediate the exchanges of items between players. But what new players don't expect is there are at least 5 types of money to look for.

How to make a central market in Eco

So here is the central market. Every player is required to make his shop over there. Laws will prevent you from putting shop anywhere else or you'll have extra taxes.

Road designs in Eco

Empty world with wood huts. Newbs asking if trucks will be available today. Alright, let's hit the road again....

Welcome wagon in Eco

Welcome in our fair world, friend. I am about to take a chocolate cake from the oven, but you can take a plate and forage in my garbage: there might be some old cheese for you.

How to design a world in Eco

I will make a big market and people will all want to buy lands and sell their goods here. And there will be a huge town hall and next to it the residential area where I will forbid any industry...and...

Profit margin in Eco : blind spot

Dead angle or blind spot is the space around a car that is not directly seen when you drive. All sorts of things can come from this spot and make a smooth ride under the sun a not-so-great day.

How to protect your Eco server from rushing teams and fast progression

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In Eco by  Strange Loop Games , most servers have 30 days to destroy the asteroid. However, it is not rare for worlds to be taken over by enthusiast players who attempt to defeat it within a week.

Upgrade modules caveats and community upgraders

Smooth exchange of resources is probably the biggest challenge a community of strangers can have in Eco by Strange Loop Games. Upgrade modules availability is a particularly hard one, except if you use module upgraders.

Technological eras in Eco

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Eco, by Strange Loop Games is a simulation, sand-box and cooperative game were players begin at stone age and rise to a modern society in order to destroy the asteroid. Understanding the path and caveats of technology in Eco is the first step to a better experience.

Great taxation law in Eco

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A great aspect of the game Eco  by  Strange Loop Games  is the ability to make laws. This one is about a clever and quite sound taxation law aimed at frequent problems on servers.

3 laws of Eco taken from thermodynamics

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Just for fun. Can we translate the real laws of thermodynamics in the Eco world ? Turns out the result is pretty interesting to guide server management.

How to tackle research in Eco

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Research is a key activity to advance in the game Eco. It is one of the first challenge where players show their preference between collaborative, independent and competitive approach of the game. This article focus on few ways to promote research in a collaborative fashion.

3 reasons why teams are server killers in Eco

  I do love to play  the game Eco by  Strange Loop Games   and join a team. Everyone should experience the sense of security, usefullness and comaraderie of a team. This is great...really...but why are the other players leaving ?

Common mishaps from servers' administrators in Eco

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In Eco by  Strange Loop Games , players can make their own world (or server) and welcome other players to share their dream. The value of a an Eco world comes from the number and quality of players who contribute to this dream. There are, however, common mistakes and mishaps from administrators that can easily turn happy citizens to deserters.

Advantages of town centers in Eco Strange Loop Games

Eco by  Strange Loop Games  is sometimes pictured with a nice city town hall, white bridge and other community features. I did my fare share of random servers and let's just say player-made town centers rarely look like this, if there are any. In fact, the absence of town centers is odd considering their advantages for a community: I blame minecraft :)