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Showing posts with the label Professions

Logging players could sell with negative profits

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One of the most common mistake you can do in Eco  by  Strange Loop Games  is to apply real life economic concepts (or what you think you know about them) directly to the game. We should rather keep an open mind and adapt these concepts to help collaboration. Here is one tricky example: a logging players who sells with negative profits.

How to make a tool repair shop in Eco

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 A great way to improve efficiency on your server is to provide iron tools to every player. Here is a simple design to help you make this fast... so you can get back to mining.

Profession overview: engineer

 Difficulty (medium); Land requirement (medium); Versatility (high)

Profession overview: smelter

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Difficulty (medium); Land requirement (medium); Versatility (high)

Profession overview : carpenter

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   Difficulty (easy); Land requirement (medium); Versatility (high)

Profession overview : farmer

Difficulty (hard); Land requirement (large); Versatility (small)

Profession overview : chef

 Difficulty (medium-hard); Land requirement (small); Versatility (medium)

Profession overview : mason

Difficulty (easy); Land requirement (small); Versatility (high)