Posts

Upgrade modules caveats and community upgraders

Smooth exchange of resources is probably the biggest challenge a community of strangers can have in Eco by Strange Loop Games. Upgrade modules availability is a particularly hard one, except if you use module upgraders.

Technological eras in Eco

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Eco, by Strange Loop Games is a simulation, sand-box and cooperative game were players begin at stone age and rise to a modern society in order to destroy the asteroid. Understanding the path and caveats of technology in Eco is the first step to a better experience.

Great taxation law in Eco

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A great aspect of the game Eco  by  Strange Loop Games  is the ability to make laws. This one is about a clever and quite sound taxation law aimed at frequent problems on servers.

Joint buildings in Eco

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It seems there are two dominant approaches to cooperate with other players in Eco  by  Strange Loop Games : the cautious trade from distance and close team. This post is about something in between that works very well in Eco.

3 laws of Eco taken from thermodynamics

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Just for fun. Can we translate the real laws of thermodynamics in the Eco world ? Turns out the result is pretty interesting to guide server management.

Communist approach in Eco

In Eco by Strange Loop Games, I stumbled few times in communities of players who defined their group as communists. While this has little to do with communism in the real world, here is what I learned with them.

How to tackle research in Eco

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Research is a key activity to advance in the game Eco. It is one of the first challenge where players show their preference between collaborative, independent and competitive approach of the game. This article focus on few ways to promote research in a collaborative fashion.