Posts

From Eco V.9 to V.10: what changed and how can we need to deal with this ?

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This new V.10 of  Eco by Strange Loop Games  is full of new opportunities. As always, the uninvited guests to this party are fear of change and concerns that our comfortable way of playing no longer works. 

Eco : short beginner's guide

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What should I do in Eco ? This simple image will give you hints about preparation, first misssions and next step tasks.

Sharing a house in Eco and residency ?

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While you entertain the best way to upgrade your house bonus in Eco, the easiest and fastest solution is actually sharing a house with another player...

Planning tools for admins and their Eco server

    Here is a practical, complete and  already tested  package of planning tools for admins and leaders in  Eco by Strange Loop Games . It is meant to make your job easier when planning your world.

Autopsy of a failed world in Eco with 100 active players

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So far, I have found no better graphics to illustrate how economic inequity in Eco game translates into abandon and server failure. 

Case studies of successful Eco servers

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Tired of people giving you "tips" for your server while they never tried them, or worse, used them on a single server that failed ? This one is for you: detailed observations about two successful servers that lasted for several cycles.

What is money in Eco ?

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Money in Eco by Strange Loop Games  is a vital tool to mediate the exchanges of items between players. But what new players don't expect is there are at least 5 types of money to look for.

How to make a central market in Eco

So here is the central market. Every player is required to make his shop over there. Laws will prevent you from putting shop anywhere else or you'll have extra taxes.

What to do when every skill is taken?

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I got on the server few hours after start. There are already 3 people with the skill I want to take. All the other skills seems taken too. Bummer, let's find another place.

Logging players could sell with negative profits

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One of the most common mistake you can do in Eco  by  Strange Loop Games  is to apply real life economic concepts (or what you think you know about them) directly to the game. We should rather keep an open mind and adapt these concepts to help collaboration. Here is one tricky example: a logging players who sells with negative profits.

Road designs in Eco

Empty world with wood huts. Newbs asking if trucks will be available today. Alright, let's hit the road again....

Welcome wagon in Eco

Welcome in our fair world, friend. I am about to take a chocolate cake from the oven, but you can take a plate and forage in my garbage: there might be some old cheese for you.

How to design a world in Eco

I will make a big market and people will all want to buy lands and sell their goods here. And there will be a huge town hall and next to it the residential area where I will forbid any industry...and...

Profit margin in Eco : blind spot

Dead angle or blind spot is the space around a car that is not directly seen when you drive. All sorts of things can come from this spot and make a smooth ride under the sun a not-so-great day.

How do I claim more land in Eco

 Moooooorrr laannnndd!  This is a common growling sound coming from the dark holes of smiths and straw houses of farmers in Eco by  Strange Loop Games .

How do I get XP in Eco

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This is a common and a very important question for new players who discover Eco by Strange Loop Games .

4 things to learn from teams in Eco

In Eco by  Strange Loop Games , close teams of friends have an advantage over those who are alone at the beginning. Is this really unfair or can we learn from teams to improve our cooperation strategies and reach the same level? Here are some practical tricks and tips for cooperation...

How to protect your Eco server from rushing teams and fast progression

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In Eco by  Strange Loop Games , most servers have 30 days to destroy the asteroid. However, it is not rare for worlds to be taken over by enthusiast players who attempt to defeat it within a week.

Upgrade modules caveats and community upgraders

Smooth exchange of resources is probably the biggest challenge a community of strangers can have in Eco by Strange Loop Games. Upgrade modules availability is a particularly hard one, except if you use module upgraders.

Technological eras in Eco

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Eco, by Strange Loop Games is a simulation, sand-box and cooperative game were players begin at stone age and rise to a modern society in order to destroy the asteroid. Understanding the path and caveats of technology in Eco is the first step to a better experience.