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Showing posts from June, 2021

Upgrade modules caveats and community upgraders

Smooth exchange of resources is probably the biggest challenge a community of strangers can have in Eco by Strange Loop Games. Upgrade modules availability is a particularly hard one, except if you use module upgraders.

Technological eras in Eco

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Eco, by Strange Loop Games is a simulation, sand-box and cooperative game were players begin at stone age and rise to a modern society in order to destroy the asteroid. Understanding the path and caveats of technology in Eco is the first step to a better experience.

Great taxation law in Eco

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A great aspect of the game Eco  by  Strange Loop Games  is the ability to make laws. This one is about a clever and quite sound taxation law aimed at frequent problems on servers.

Joint buildings in Eco

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It seems there are two dominant approaches to cooperate with other players in Eco  by  Strange Loop Games : the cautious trade from distance and close team. This post is about something in between that works very well in Eco.

3 laws of Eco taken from thermodynamics

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Just for fun. Can we translate the real laws of thermodynamics in the Eco world ? Turns out the result is pretty interesting to guide server management.